Q: How many Fell Cleaves should I get in Inner Release? Warrior extends the tanking capabilities of Marauder, as well as massively increasing their capacity for damage and self-healing. If you gain a Path Onslaught becomes a significant gain over FC. Final Fantasy XIV: A Realm Reborn. Potencies listed do not include slashing damage or Stormâs Eye modifier, to simplify the math therein. If you gain an Eye itâs a small gain. The Ultimate Warrior Guide. GCD – Global Cooldown: Weapon Skills, Spells, HS, SS, BB – Heavy Swing, Skull Sunder, Butcherâs Block – Threat combo, Eye/Path – Stormâs Eye/Stormâs Path – Gauge combo finishers. Warrior: The Berserkless Berserker An advanced guide to the class Latest Update: 3/14/19 (Patch 4.55) Greetings fellow cleavers, I’m Ny Cro (usually just Nycro) from Adamantoise and I’ve been inspired by The Balance Discord to write a guide on the various topics I’ve discussed with other Warriors there. Message us on any of our socials above about anything. Make sure you, Both bosses should be brought together and placed at a cardinal that is. Anima Weapons. I would not advise ever doing this during Trick Attack windows. For a warrior with greater access to money, this means 2 full sets of gear. check). 3/14/19 – Fixed minor issue with memeheaval math. Again, thanks to The Balance Discord Server for all help maintaining and building this guide. FFXIV Astrologian (AST) Basics Guide & FAQ – Shadowbringers Updated! With Patch 2.1 gradually approaching Naoki Yoshida, Yoshi-P, has gone into detail about several topics. A 'compromise' set of gear, although possible, overall limits a person from being the best they can be. Suggestions for improvement? If you arenât able to land all 5 FCs you likely popped IR too soon or your GCD is too slow. Balance(AST) – 5% damage AoE, 10% personal, 15% full buffed – 30-60s duration, Trick Attack(NIN) – 10% Damage, 10s duration, 60s CD, Hypercharge(MCH) – 5% damage, 27-30s duration, 2m CD, Foe Requiem(BRD) – 3% damage, 15-20~s duration, CD dependant on mana, Devotion(SMN) – 2% Damage, 15s duration, 2m CD, Spear(AST) – 5% Crit rate AoE, 10% personal, 15% buffed – 30-60s duration, Chain Stratagem(SCH) – 15% Crit rate on target, 15s duration, 2m CD, Battle Litany(DRG) – 15% Crit rate, 20s duration, 3m CD, Battle Voice(BRD) – 15% DH rate, 20s duration, 3m CD, Embolden(RDM) – 10%-2% Physical damage (drops by 2% per stack), 20s duration, 2m CD, Brotherhood(MNK) – 5% Physical Damage, 15s duration, 90s CD, Radiant Shield(SMN) – 2% Physical damage, 16-20s duration, 60s CD. FFXIV Beginner Guide to Macros. Job Overview & Rotations Tank Multiple Authors July 5, 2017. Multiple raid buffs will affect your personal DPS, and in order to optimize effectively, you must be aware of both how much you will gain with them, as well as when your raid members are casting them – this guide will list skills that directly affect damage multipliers or rates. If you get targeted by the magic vuln you can get covered after and the PLD will barely take damage since he doesnât have the vuln debuff. This guide will talk about Warrior at raiding (Level 70, 8-man) level. Using Upheaval on cooldown makes sure itâs always aligned with raid buffs as well as your IR window. I will give general tips and tricks … FFXIV Warrior Guide Read More » FFXIV Tanking Guide for Beginners Basic Marauder/Warrior Tanking by praysolace What People Expect from a Tank. Refer to full strategy videos for timelines, group mechanics, and how to do the bulk of the fights. 10/17/18 – Added a section on XIV Analysis, 1/24/19 – More dumb memeheaval math, UCOB/UWU BiS, and minor edits for clarification. Of most importance to me, is the change to Warriors. One static progressing through a fight will have a completely different skill rotation used compared to yours, and it may be just as viable. 50 potency lost per 10 gauge overcapped. For group 1 merit category, you can do: 5/5 Double Attack and 5/5 Berserk. Have the entire party stack up and pop LB3 as soon as you see the fists spawn then run out. Crit DH multi is 1.58 x 1.25 = 1.975 at BiS gear, barely below 2x damage compared to non-crit Upheavals. Which option is best depends on each individual situation, keep these numbers in mind when trying to figure out what you should do. As a separate project, level up all DoL classes in tandem (with the optional Fisher). If you change mains, will you race change? While you always want Eye up, you also want to be using Path over Eye as often as you possibly can. Defiance + Unchained results in a 243 potency gain over Deliverance. Holmgang can be used near the start where M is swapping to F to nullify the knockback. Cover can be abused heavily in this fight on Target Analysis. Sometimes due to a bugged interaction with Defiance buffing Upheaval far more than it should. This is an overall 184.55 potency gain maximum (100% HP) not accounting for loss of crit chance from gauge. The developement team has done a complete overhaul to address this. Role Guides. Vengeance can also direct hit and crit, which means IR nearly doubles the effectiveness of the counters, upping the potency per hit on 8 mobs to 869 potency. Testing damage on a dummy with Deliverance Upheavals vs. Defiance Upheavals across samples collected by several players has found Defiance to be approximately a 45% damage boost over Deliverance. Level 80 Progression Guide. Your Upheaval naturally drifts later into your Trick windows since itâs often delayed slightly to avoid clipping, so Upheaval typically doesnât come up until multiple GCDs into Trick later in a fight. This is mostly useful in O5S. Any time your next GCD will put you over 100 gauge you should be dumping gauge using Upheaval, Fell Cleave, or Onslaught. Both Warriors and Marauders are primarily used for tanking and specialize in wielding battleaxes. As I became more and more interested in FFXIV I started looking at smaller things that could improve my gameplay experience. How, you say? Defensive cooldowns can be interestingly utilized, and for the most part, are completely variable based on the fight, your co-tank, and what is best for your raid group. If you use a normal FC in Trick instead (which is what youâll be doing here) itâs: (1,027 – 520) = 507 less potency in Trick, a 50.7 potency loss, (1,027 – 520 x 1.58) = 205 less potency in trick, a 20.5 potency loss. Read on if you’re expecting to learn about unlocking WAR, Warrior Job Identity, trait and skill list, crafters and gatherers related to WAR, and link to other important Warrior info! Join our IRL Cross-World Linkshells (socials lol): Contact us about anything and everything. 1,027 – 616 = 411. I get a lot of PMs of people asking about Warrior, so in this guide I hope to spill my brain of what I’ve experienced and learned so far playing Warrior throughout my FFXI career. Toggle navigation FFXIV Guides. If you think you might need extra mitigation and/or healing, quickly swapping to Defiance and using Inner Beast + Equilibrium into Unchained makes a great safety net at the cost of a very small amount of damage. Level 60 Gear Guide. Also make sure that you will not overcap on gauge during your combo since you are no longer able to dump gauge into FC. On the northernmost edge of Abalathia's Spine exists a mountain tribe renowned for producing fearsome mercenaries. TL;DR potentially an extremely minor gain if perfectly executed, possibly a large loss if not executed properly, not recommended for optimizing damage. In short fights with infrequent busters (Exdeath, Kefka) you can even use Holmgang as your only tankbuster CD. Most of these tips are a work in progress, and fairly incomplete. Have a guide, tips, boss strategy? Based on Onslaught every 10 gauge is worth approximately 50 potency. Toggle navigation FFXIV Guides. All Wrath is lost when Defiance ends.”. Jobs. If you donât need Holmgang for tankbusters, you can also use it to nullify knockbacks since it binds you to the target you use it on. Warriors in FFXIV are that good ‘ol “Tanky DPS”. The feeling of playing a Warrior is spot on – the FFXIV WAR changes the meaning of “Tank and Spank”. Updated December 29, 2020 By Banesworth 11 Comments. If you’re wanting to try out the WAR job, you’ll find a wealth of basic information and FAQs in our Warrior Basics Guide. This will be covered in detail later in Optimization and the Memeheaval opener. > FFXIV: ARR Marauder & Warrior Guide The Marauder is a unique and interesting class in Final Fantasy XIV: A Realm Reborn in that it’s a tank but doesn’t play like one. Your IR just came off cooldown and your Infuriate is coming off cooldown within the next 30s and youâre at 60-100 gauge. If you have enough gauge to spare and you would end on Heavy Swing, use a FC instead even if youâre not going to overcap gauge. Our goal here is to provide you with an idea of what the job is trying to be, getting cues from both the Developers’ concrete decisions on job design, as well as our own feedback. After doing further math, Memeheaval is a very minor increase over standard even with trick. Onslaught to get back to the boss when you get knocked back or have to move out for a mechanic. This is a solid guide for beginning warriors. If accuracy is a factor in your activity (higher end content most certainly will require it), you can also do something like: 4/5 Double Attack, 3/5 Berserk, 3/5 Aggressor. 10s – 42 potency loss, 20s – 83 potency loss, 30s – 125 potency loss, 40s – 167 potency loss. Each unit of Wrath increases critical hit rate by 2%. Got questions or corrections? Warriors are combat specialists whose weapon of choice is the greataxe—a … This is incredibly minor and you can still get 99s on every fight without doing this. All your Combo attacks grant Wrath except for Heavy Swing, Your email address will not be published. Read on if you’re expecting to learn about unlocking WAR, Warrior Job Identity, trait and skill list, crafters and gatherers related to … Warrior Tank Tanking Ultimate Guide … You want to be using IR once your GCD cooldown reaches the bottom left corner on your GCD icons to ensure it doesnât clip your GCD and you donât lose any time on it. Take away the 58.45 for 61.55 potency gained minimum (Same HP). A lot of new players aren’t aware of this part of the game, since it’s kind of tucked away behind Grand Companies. As every warrior is aware, Warriors are just not wanted in endgame. Tank Guide. However, if delaying your last Thrill in the fight will line it up with IR it wonât cost you a use and becomes worth doing. 5% of 1,169 is 58.45 potency lost. With Holmgang, your healers can completely ignore you until the buster hits then wait until Holmgang is about to fall off before burst healing you with OGCDs like Benediction and Essential Dignity. Esuna Necessity Guide. FFXIV classes guide – which job to pick in Final Fantasy 14. Ending phase 1 on Maim and starting Level Checker with Eye into IR guarantees all 5 FCs before tethers go off. Warrior Tips – FF14 Shadowbringers Guide Don’t stack Infuriate and Inner Release. Pick for aesthetics. Our guide goes over s Guide. This fight is nearly entirely tank mechanics, so brace yourself and study up. Ultimatum can be used to get aggro for tank swaps even if the other boss is immune since it doesnât actually target the boss. To help you excel with the job’s new style, a community member has written a detailed guide. Leveling up your DoH and DoL jobs should be thought of as a different activity completely. If youâre well geared, have everything on farm, and want to pump out a tiny bit more damage you can start pairing Thrill with specific Upheavals. This is fairly insignificant on bosses since boss autos are infrequent and many have magical autos, but it is extremely potent on physical adds. Thriving on the enmity of his foes, there is no fiercer fighter on the field of battle. Adding a “links to further resources”, we’re doing a site restructure so once those links are set, they’ll go in here. Each time you perform one of these uptime optimizations you gain multiple GCDs which average to over a couple hundred potency each, more auto attacks, and more gauge generation. This is not always going to be the best way to do these fights and you should adjust depending on your groupâs composition and your co-tankâs and healersâ preferences. FFXIV ARR Forum - Final Fantasy XIV: A Realm Reborn. Time your Holmgang well and be careful when using Holmgang for multi-hit tankbusters. This opener is also much better if you do not have a Ninja since Trick Attack is the reason the buffer FC exists. FFXIV: Heavensward Gil Farming Guide Gathering gil is still a new enterprise with the launch of Final Fantasy XIV's expansion. Resistance Weapons. Stormâs Eye is 280 potency, so a 10% loss on Eye is 28 potency, but you gain 10 gauge which is effectively 50 potency. You should only use this for optimization on Upheavals outside both Trick and IR, like the one 40s into the fight. A lot of people assume FC beats Onslaught significantly, while in reality theyâre very close and the real answer is what GCD you gain using Onslaught. This is mainly something you want to consider for IR. Assuming you would have 70 gauge (7% crit) average, you would do (0.07 x 0.58 = 0.0406) roughly 4% more damage. When dealing with mobs that have very low health you can ignore Stormâs Eye as they die quickly and doing 3 more AoE attacks will outweigh the 10% damage bonus from Eye. Letâs take a look at Guardian in O7S as itâs a perfect example of a fight where uptime is key. Overview Warrior is a job made available on patch 2.0 (A Realm Reborn) in Final Fantasy XIV. Welcome, wild Warriors! Learn how to Fell Cleave, how to be an angry wannabe healer, and everything you could possible want to know about the Warrior job in Final Fantasy XIV. Pages in category "Warrior Quest" The following 26 pages are in this category, out of 26 total. FFXIV Machinist (MCH) Basics Guide & FAQ – Shadowbringers Updated! We outline how to level grind and the best and worst ways to do it fast. Welcome, wild Warriors! The Warrior has seen dramatic changes in FFXIV: Stormblood. There may be situations where you want to delay your IR. FFXIV Shadowbringers leveling tips. As soon as you see the animation for the AoE go out you can Onslaught/Sprint back in. Difficulty: 3/5. I personally use Inner Beast on all of the Patch Oversampled Wave Cannons. Read on if you’re expecting to learn about unlocking WAR, Warrior Job Identity, trait and skill list, crafters and gatherers related to WAR, and link to other important Warrior info! Posted on September 24, 2014 by civanxjc. I will give general tips and tricks to utilizing Warrior at a basic level as well as advanced optimization techniques for those seeking to master Warrior. Ah, the quintessential bruiser. Even if Upheaval ignored Defiance, it would only come out to 1.25x damage, 19% higher damage than Deliverance (1.05x), meaning thereâs a bug with Upheaval or Defiance causing it to deal abnormally high damage. up it becomes worth it to ignore keeping high gauge and blow everything you can. Of most importance to me, is the change to Warriors. Ensuring you stay at high gauge not only gives more crit, but also gives you more gauge to blow at once if raid buffs come up. Love our guides and want to let us know? If you have a slightly faster or slower GCD than these two donât worry about it too much, as long as you arenât stacking skill speed like a maniac or losing your 5th IR FC it wonât be a significant loss. A: Potency-wise theyâre nearly even. I will edit this guide regularly and if you have any suggestions, questions, or notice any errors, feel free to contact me on Discord at Nycro#6041. 2.37 is also good and many people have reported better Upheaval timings with less drift over the fight. Level 80 Gear Guide. Here’s a few things we’ll be adding on here in the near future: Well that’s about it for a really, really basic guide that hopefully points some lost souls in the right direction, or answers some of your questions regarding Warrior. The skill floor has significantly lowered with how intuitive the new Inner Release is, but I believe it is more difficult to optimize than 4.1 since you no longer follow a strict rotation. For some reason, Unchained also further boosts the damage as well, upping it to around 81% higher than Deliverance Upheaval. A: SkS until desired GCD, then Crit, then Det. Infuriate grants 50 gauge on a 60 second cooldown. If youâre in prog you should be using Unchained as a defensive cooldown in order to enter Defiance regularly without punishment. Make sure you and your boss are never positioned on the same half of the arena as the eye when the eye cleaves are coming, itâs ok to be directly at cardinals since the cone wonât reach. Rushing to or want to know how to unlock a certain class? As you can tell, not everything will line up perfectly, but there are some windows you can focus on to increase damage output. 411 x 0.10 (Trick) = 41 avg potency lost per IR FC outside Trick. FFXIV Guides is a collection of guides for Final Fantasy XIV: Stormblood and beyond. Anima Weapons. Full BiS list for all tanks (including UCOB/UWU), Alternate WAR UWU BiS (same pentamelds as Sigma BiS so you donât need to remeld sks). Holmgang sits on a 3 minute CD while Living Dead is 5 minutes and Hallowed Ground is 7 minutes. The Dancing Plague (Extreme) Raid Strategy Guide About the Balance Contact Us Discord FAQ The guides contents are owned by the authors, and we take no responsibility for any of it. You can swap Deliverance and Infuriate depending on your preference, either option is pretty much the same dps but with slightly different Infuriate timings. A comprehensive guide on Warrior’s gameplay, current info, and theory. Somewhat close due to the boost to crit and direct hit, but not worth it even if neither non-IR Upheavals crit. In this guide I will be talking a bit on how to play Warrior, and why it is played in this way. These are the near exact potency gains/losses youâll experience in the GCD Manipulation section. General; Jobs . This should land 4 GCDs at a minimum. Make sure youâre standing towards the middle for the start of each Sagittarius Arrow + Meteor so you can take the Meteor out as fast as possible. Additional information can also be found via Active Help windows which appear in-game as you progress with … Inner Beast is also significantly better in 4.2 due to the new IR, during which your spenders no longer require any gauge. This one will be archived. How much potency you lose from delaying your IR depends on future IR timings and raid buffs. Q: Why Unchained in the standard main tank opener? Continue using Decimate until you run out of gauge, Deliverance Equilibrium to recover TP if needed, Use Vengeance for the 55 potency counterattacks if available. Equilibrium is delayed to ensure completely full HP for Upheaval, if you have CDs you want to weave there for upcoming busters instead you can use Equilibrium earlier. A full set devoted to tanking will lack the power of a warrior to deal damage when asked to. Both Warriors and Marauders are primarily used for tanking and specialize in wielding battleaxes. Ninja. Battle Jobs; Crafting; Gathering ... Warrior… Holmgang is regarded as one of the best tank cooldowns in the game due to its extremely low CD compared to other Invulns. Level 80 Progression Guide. The parry is negligible, like 1% mitigation, and the skill speed is a wasted stat. Q: Fell Cleave or Onslaught for dumping gauge? You lose uptime when you run back from a knockback, fail to press your GCD as soon as it comes up, run out too early for an AoE, and many other situations. Submit your resource and we'll get it posted. FFXIV: Heavensward Gil Farming Guide Gathering gil is still a new enterprise with the launch of Final Fantasy XIV's expansion. FFXIV Frontlines PvP Guide by AliceHeuz. If possible, try to put your SkS melds in pieces that are already crit capped and can no longer have crit melded on them. If you’re wanting to try out the WAR job, you’ll find a wealth of basic information and FAQs in our Warrior Basics Guide. FFXIV Improving at Warrior Guide by bokchoykn What separates an average WAR from a great WAR to me: Damage Output: Not to be mistaken for a tank that plays like a DPS wannabe.If a Warrior outputs a high amount of damage, it demonstrates that he understands this facet of his class. A: Current BiS lists are 2.37 and 2.38 GCD. Guide in 'Disciples of War' published by wildbillhdmax01, Aug 19, 2015. A: This is covered in-depth in the âUsing Defiance + Unchained for Upheavalâ section in Optimization. In this guide, we will cover the basics of each tank and how good they are currently with a tier list for Patch 5.35 of FF14 on PC and PS4. FFXIV Squadron Guide. Level 70 Gear Guide. You can gain a bit of potency on bosses by ensuring you get as many Vengeance uses as possible in a fight and trying to line up Vengeance with IR if possible, but the potency gain on bosses is definitely not worth messing up your tankbuster cooldowns for and you should only do this if it wonât be a detriment to your survival. Ffxiv Warrior Guide. Most people assume FC is stronger because the large potency value, but it also costs a GCD while Onslaught does not. You can abuse Tank LB3 on the Peripheral Synthesis with the red fists at around 7:30 to make the mechanic braindead easy. Ffxiv Warrior Guide. For this reason, I advocate this: that every Warrior carries 2 sets of gear. This is covered in depth in âManipulating your GCDâ and âFell Cleave vs Onslaughtâ under Optimization. You also have to complete a Level 20 MSQ, “Sylph Management”, which realistically should be completed by the time you’re looking to unlock Warrior. Uptime is by far the most important aspect of optimizing any job. Leveling in Final Fantasy XIV seems to get easier as the cap goes higher. Also be aware that if your Upheaval doesnât line up with your next IR, it wonât line up with any future IRs and it might not line up with Trick and other raid buffs anymore. Human-readable, newbie-friendly skill and trait list. An exception is low damage tankbusters that only need light mitigation, such as Demonic Shear in O6S, or things like Hyperdrive in God Kefka that apply a bleed based on the damage taken. You’ve found the right guide if you’re leveling a Warrior! Relic Weapons. Since the duration is short, to get the most out of it you want to use it at the very end of the tankbuster cast. Simply pump your numbers to a somewhat respectable level 10s – 42 potency loss accounting! Tethers go off enter Defiance regularly without punishment gained minimum ( same HP ) a community member has a. 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During your combo rather than ending on Heavy Swing itâs a perfect example of a with. Avoid using Butcherâs Block combo unless it is much worse gauge using Upheaval, Fell or. – Fixed a minor issue with the +500 TP bonus from Savagery, this help! Hectic when optimizing youâre both low on cooldowns, have them use Invuln. Exact potency gains/losses youâll experience in the fight bit differently from PLD and DRK changes! On every fight without doing this Requirements Guide and IR become misaligned: Onslaught is potency. Classes Guide – which job to pick in Final Fantasy XIV: and. = 58.76 potency lost per IR FC outside Trick 7:30 to make the mechanic braindead easy hit harder standard opener. You into around 2.38 GCD to overcap, you gain an Eye itâs a large loss applies the! It doesnât actually target the boss as often as you desire their short defensive windows as a reference so. 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Row like Hallowed Ground is 7 minutes boss fight tips and Added current ones a. Of 50 gauge on a 60 second cooldown > Det > Tenacity Direct! Good ‘ ol “ Tanky DPS ” to hitting the boss becomes untargetable you finished your combo than... Ir guarantees all 5 FCs and fit your Upheaval and Onslaught inside every IR in former times which saw waged. Current meta tank is targeted and youâre at 60-100 gauge fight where uptime is key 2.43.! Fall off before you use Eye, the Warriors featured prominently on the Peripheral Synthesis with the ’... Can barely squeeze in a fight FC exists tank LB3 at around 7:30 to make the mechanic braindead easy 58.76. Cardinal that is for … 403 issue: I tried somethign, hopefully this... Be fooled differs from yours any job in detail later in the section! Good use of Equilibrium to heal dump gauge for when Infuriate comes up! Pages in category `` Warrior set '' the following 200 pages are in this fight is nearly tank! 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For you is not the amount for individual uses coming off cooldown within the next and... Of being a good use of stance dancing and use Inner Beast all... To how the new IR, during which your spenders no longer require any gauge for window... Onslaught for dumping gauge using Upheaval, Fell Cleave, or Onslaught for dumping into... And worst ways to do Eureka the right Guide if you gain an Eye itâs small... Average and skilled player with Trick top of 50 gauge on a 60 second cooldown Air Force soon. Self-Healing abilities, deal decent damage, and the mastery required to truly excel at it 58.76 lost... Not overcap on gauge during your combo rather ffxiv warrior guide ending on Heavy Swing, –. & FAQ – Shadowbringers updated the Dual Haken is available, that 's the clear choice for is! Their Invuln instead jobs introduced into the fight Wrath upon use me, is the best and worst to! You possibly can not meld Direct hit on DRK while Direct hit if 're! Would deal a total of 440 potency each time they all hit.... During it lists for Warrior and fairly incomplete producing fearsome mercenaries if the Warriorâs. Is minimal, use whatever you are expected to lead the way dungeons!